Hello, Android!
I recently had the opportunity to attend a talk by Google on OSS strategies withing Google and with a fairly prominent emphasis on Android, their mobile phone platform.

The presenter was adamant that you could get “Hello, World!” up and running very quickly. Dubious, I decided to try while I was sitting in the presentation.

Long story short: around 20 minutes, including the Eclipse and Android SDK installation process.

I think I’ll compare this to the “TTH” (Time to Hello,World!) for iPhone and BlackBerry.

Hello, iPhone
Well, after around 10 – 15 minutes, I was able to get an emulated iPhone Hello, World! up and running. I admit that in the Android case, I wrote the code in a template and in the iPhone case, I really just compiled it and launched it in the emulator. YMMV but I don’t think this is a great test for ease of use. Especially given that one is a Java-realm and iPhone is Objective-C.

I’ll see about updating this post with SLOCs per Hello, World!.

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